![]() ![]() The Extended Edition of Three Fourths Home includes an epilogue that expands on the story of the main game. Through dialogue choice and simple driving mechanics, this critically-acclaimed visual short story explores a specific moment of these characters' lives and their relationships with one another. While driving through a stylized representation of rural Nebraska, players navigate an extended conversation between Kelly and her parents and younger brother. Assume the role of Kelly during her drive through the storm in Three Fourths Home: Extended Edition. In the 20 miles between her grandparents' crumbling barn and her parents' house, she receives a phone call from her mother. A typically intense Midwestern storm is approaching while Kelly is out she has to get home. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. (a.k.a., Metal Gear Survive 2.) I wonder what people will say about that, even if it looks the same as Metal Gear Survive.In her mid-20's, Kelly has been forced to move back to Nebraska. ![]() ![]() Can't wait to see Death Stranding gameplay. It sounds much, MUCH closer to the classic MGS style of music. Let that sink in, fanboys.) The gameplay takes inspiration from MGS3 (Survival elements such as eating wildlife you hunt and having to treat your injuries with medical supplies), and Peace Walker (goofy looking CQC and animations in general). (Yes, the idea that Kojima himself had for a MG spin-off. The game is a "horror" version of Metal Gear, with nanomachine zombies. For anyone that's played TPP, MGO3, and actually has enough brainpower to understand that Hideo Kojima did NOT single-handedly create the previous MGS games, you'll absolutely enjoy it. For anyone that's played TPP, MGO3, and actually has This game is a great attempt at creating a Metal Gear spinoff. This game is a great attempt at creating a Metal Gear spinoff. ![]()
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